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Bocardo

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Devlog

  • UI of the Bocardo: Attack & End Turn Button
    April 28, 2021 by GeunYoon
    Towards the end of our development, we decided to switch the Attack & End Turn buttons to add a bit more polish. The old buttons were a prototype and didn’t match our color pallet, so we decided to... Continue reading
  • UI of the Bocardo: Menu
    April 28, 2021 by GeunYoon
    Towards the end of our development, we needed to add 3 menus into our game; Main Menu, Controls Menu, and Pause Menu. As the UI designer, it was my responsibility to create a mockup for how the menus... Continue reading
  • Level Building of Bocardo
    April 26, 2021 by ZXenon#Tutorial, #unity
    Hello, this is a guide Blake is currently working on about how to build a map in Bocardo This Map object has all of the game’s maps (they are disabled by default) We can see that each map is comprom... Continue reading
  • Design of Bocardo
    April 19, 2021 by GeunYoon
    Hello! I am Geun Yoon, designer of the Bocardo and as a designer and I designed most of the basic systems such as combat and card systems. Today I am going to talk about some of the design challenges... Continue reading
  • The Beginning of Bocardo
    April 15, 2021 by ZXenon#Design
    So, this is how the current iteration of our project started…initially we wanted to create a card game combined with roguelike combat, and we were referencing only one game: Slay the Spire. It turne... Continue reading
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